American Conquest is a historical real time strategy game developed by GSC Game World. It is based on the European colonization of the Americas in the period between 1492 and 1813.[1] The game was released on February 7, 2003. All gameplay takes place on individual skirmish maps and is displayed isometrically.

See the Wiki content page for more information.

Features[edit | edit source]

  • 12 playable nations and tribes
  • Over 100 different units and 106 buildings
  • 8 historical campaigns containing 42 missions
  • 9 separate single player missions
  • 6 historical battles in multiplayer mode
  • Tactical formations for infantry, cavalry and artillery using officers, drummers and standard bearers
  • Realistic artillery effects, including gunner squadrons transporting and loading canon, as well as detonating cannon balls
  • Fighting morale is influenced by victories, defeats, food supplies, equipment and mercenary pay
  • Apart from the wide range attacks, all shooting units can fight with swords and knives (Cold Steel Attack)
  • All buildings can be attacked, occupied and defended by troops

Playable nations & tribes[edit | edit source]

The playable civilizations in American Conquest can be categorized into groups, the civilizations in the groups share many similarities:

The European Powers & The United States[edit | edit source]

The Precolumbian Civilizations[edit | edit source]

The North American Tribes[edit | edit source]

Unit Stats[edit | edit source]

Each civilization has its own available units and some have special units, only available for that civilization.

All units have three basic stats (Health, Attack and Defense).

Health[edit | edit source]

Represented as a bar and number, this stat shows how much damage a unit can receive (In Hit Points) before it gets destroyed or it dies.

Attack[edit | edit source]

Represented next to the health and above the defense of a unit, this stat shows how much damage (In Hit Points) the unit deals when it attacks.

Melee units only have one type of attack, while ranged units have two (one ranged attack and one melee attack).

The icon next to the number, represents what type of damage the unit is dealing. There are various diferent types of attacks.

Melee Attacks:[edit | edit source]

  • Swords.
  • Spears.

Ranged Attacks:[edit | edit source]

  • Fire Weapons.
  • Bows.
  • Axes.
  • Slings.
  • Blowguns.

Artillery Attack:[edit | edit source]

  • Cannons.

Only melee attacks are predictable (they never fail and never go below 1 Hit Point of damage), the damage ranged as well as artillery attacks deal, depends on the precision of the unit (which depends on what unit it is, the technology used, and the distance the projectile travels).

Artillery damage is completely unpredictable, the number next to the icon doesn't represent the damage (it represents something else ?), artillery also has an area damage, it damages all units on a radius around the impact (depending what type of cannon is being used and what type of ammo, fort cannons, land cannons and naval cannons behave diferently, and they can use different ammo).

Defense[edit | edit source]

The defense is represented with a shield under the attack of a unit.

The defense of a unit represents how much damage that unit resists from a specific type of an attack (In Hit Points).

Melee Defenses:

  • Swords.
  • Spears.

Ranged Defenses:[edit | edit source]

  • Fire Weapons.
  • Arrows.

Artillery Defenses:[edit | edit source]

  • Cannon.

Only the melee defenses are predictable, because ranged and artillery attacks depend on the precision of the unit attacking.

No matter how big a defense from a unit is, or how weak an attack, if a unit is hit, the minimum damage it can take is 1 Hit Point.

Gallery[edit | edit source]

References[edit | edit source]

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