Delawarean Archer | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Ranged Infantry | ||||||||
Cost | 200 10 | ||||||||
Recruitment building | Barracks | ||||||||
Creation time | 50 | ||||||||
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HP | 105 | ||||||||
Melee attack | 11-17 [22] | ||||||||
Attack speed | 60 Frames | ||||||||
Ranged attack | 199 1 | ||||||||
Rate of fire | 80 Frames | ||||||||
Range | 8.5 | ||||||||
Ammunition | None | ||||||||
Movement speed | 42 (Running) | ||||||||
Storm-force | 10 | ||||||||
Experience bonus | +0 | ||||||||
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Iroquoian Archer | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Ranged Infantry | ||||||||
Cost | 200 30 | ||||||||
Recruitment building | Barracks | ||||||||
Creation time | 25 | ||||||||
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HP | 25 [75] | ||||||||
Melee attack | 12-18 | ||||||||
Attack speed | 55 Frames | ||||||||
Ranged attack | 199 10 | ||||||||
Rate of fire | 80 Frames | ||||||||
Range | 8.5 | ||||||||
Ammunition | 2 1 | ||||||||
Movement speed | 42 (Running) | ||||||||
Storm-force | 10 | ||||||||
Experience bonus | +0 | ||||||||
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Huron Archer | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Ranged Infantry | ||||||||
Cost | 150 10 | ||||||||
Recruitment building | Barracks | ||||||||
Creation time | 25 | ||||||||
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HP | 30 [90] | ||||||||
Melee attack | 3-9 | ||||||||
Attack speed | 60 Frames | ||||||||
Ranged attack | 199 10 | ||||||||
Rate of fire | 80 Frames | ||||||||
Range | 8.5 | ||||||||
Ammunition | None | ||||||||
Movement speed | 42 (Running) | ||||||||
Storm-force | 10 | ||||||||
Experience bonus | +1 | ||||||||
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Sioux Archer/Hunter | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Ranged Infantry / Hunter | ||||||||
Cost | 20 50 | ||||||||
Recruitment building | Wigwam of the hunters | ||||||||
Creation time | 225 | ||||||||
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HP | 100 | ||||||||
Melee attack | 14-20 | ||||||||
Attack speed | 55 Frames | ||||||||
Ranged attack | 220 14 | ||||||||
Rate of fire | 80 Frames | ||||||||
Range | 17 | ||||||||
Ammunition | 2 | ||||||||
Movement speed | 37 (Spurting) | ||||||||
Storm-force | 40 | ||||||||
Experience bonus | +0 | ||||||||
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Mayan Archer | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Ranged Infantry | ||||||||
Cost | 95 10 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 25 | ||||||||
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HP | 30 [33] | ||||||||
Melee attack | 3-9 | ||||||||
Attack speed | 50 Frames | ||||||||
Ranged attack | 199 10 | ||||||||
Rate of fire | 80 Frames | ||||||||
Range | 8.5 | ||||||||
Ammunition | 2 1 | ||||||||
Movement speed | 42 (Running) | ||||||||
Storm-force | 10 | ||||||||
Experience bonus | +0 | ||||||||
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Incan Archer | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Ranged Infantry | ||||||||
Cost | 10 2 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 125 | ||||||||
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HP | 120 [132] | ||||||||
Melee attack | 12-28 | ||||||||
Attack speed | 60 Frames | ||||||||
Ranged attack | 199 10 | ||||||||
Rate of fire | 60 Frames | ||||||||
Range | 13 | ||||||||
Ammunition | None | ||||||||
Movement speed | 42 (Running) | ||||||||
Storm-force | 30 | ||||||||
Experience bonus | +2 | ||||||||
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Aztec Archer | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Ranged Infantry | ||||||||
Cost | 95 10 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 90 | ||||||||
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HP | 120 [132] | ||||||||
Melee attack | 15-21 | ||||||||
Attack speed | 60 Frames | ||||||||
Ranged attack | 199 10 | ||||||||
Rate of fire | 80 Frames | ||||||||
Range | 20 | ||||||||
Ammunition | 2 1 | ||||||||
Movement speed | 42 (Running) | ||||||||
Storm-force | 10 | ||||||||
Experience bonus | +3 | ||||||||
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Pueblan Archer | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Ranged Infantry | ||||||||
Cost | 95 10 | ||||||||
Recruitment building | Town | ||||||||
Creation time | 45 [28] Frames | ||||||||
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HP | <nowiki>12 [52] | ||||||||
Melee attack | 3-9 | ||||||||
Attack speed | 60 Frames | ||||||||
Ranged attack | 199 10 | ||||||||
Rate of fire | 80 Frames | ||||||||
Range | 8.5 | ||||||||
Ammunition | 2 1 | ||||||||
Movement speed | 42 (Running) | ||||||||
Storm-force | 5 | ||||||||
Experience bonus | +1 | ||||||||
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Haidan Archer | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest: Fight Back | ||||||||
Unit type | Ranged Infantry | ||||||||
Cost | 95 10 | ||||||||
Recruitment building | Barracks | ||||||||
Creation time | 35 | ||||||||
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HP | 60 | ||||||||
Melee attack | 3-9 | ||||||||
Attack speed | 50 Frames | ||||||||
Ranged attack | 199 10 | ||||||||
Rate of fire | 80 Frames | ||||||||
Range | 8.5 | ||||||||
Ammunition | 2 | ||||||||
Movement speed | 42 (Running) | ||||||||
Storm-force | 10 | ||||||||
Experience bonus | +0 | ||||||||
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The Archer is an Infantry unit in American Conquest, recruitable by all American native factions. They are trained at the Barracks, the Fortress the Wigwam of the Hunters, or the Town. The Sioux can recruit a mounted version of the archer at their stables.
Accuracy[]
The Accuarcy of archers is typically very low but can be increased by Conduct practice shoot to make them easier to use.
Flaming Arrows[]
Despite some archers having more flaming arrow damage than others, the conditions for a building to catch fire by archers always remains the same.
For a building to catch fire it has to be hit by a fixed amount of flaming arrows from any source that is defined by a buildings' flame resistance value. Thus, the flaming arrow value of archers is not as important as it may seem. If the building is upgraded with building durability, only the base damage of flaming arrows gets reduced but the building will still catch fire after its flame resistance is reduced to <0.
Incan Archer[]
The Incas have the most well-rounded archer unit due to their increased rate of fire, base accuracy and above-average range compared to other archers. Additionally, the Inca's version of Conduct practice shoot is greatly reduced in cost which gives them access to high-quality archers very early on in the game.