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Delawarean Archer
Appearance Delaware Archer
Introduced in American Conquest
Unit type Ranged Infantry
Cost imagewidth 200 imagewidth 10

imagewidth 10

Recruitment building imagewidth Barracks
Creation time 50
HP 105
Melee attack Sword icon 11-17 [22]
Attack speed 60 Frames
Ranged attack Arrow Icon 199 Fire arrow icon 1
Rate of fire 80 Frames
Range 8.5
Ammunition None
Movement speed 42 (Running)
Storm-force 10
Experience bonus +0
Iroquoian Archer
Appearance Iroquois Archer
Introduced in American Conquest
Unit type Ranged Infantry
Cost imagewidth 200 imagewidth 30
Recruitment building imagewidth Barracks
Creation time 25
HP 25 [75]
Melee attack Sword icon 12-18
Attack speed 55 Frames
Ranged attack Arrow Icon 199 Fire arrow icon 10
Rate of fire 80 Frames
Range 8.5
Ammunition imagewidth 2 imagewidth 1
Movement speed 42 (Running)
Storm-force 10
Experience bonus +0
Huron Archer
Appearance Huron Archer
Introduced in American Conquest
Unit type Ranged Infantry
Cost imagewidth 150 imagewidth 10
Recruitment building imagewidth Barracks
Creation time 25
HP 30 [90]
Melee attack Sword icon 3-9
Attack speed 60 Frames
Ranged attack Arrow Icon 199 Fire arrow icon 10
Rate of fire 80 Frames
Range 8.5
Ammunition None
Movement speed 42 (Running)
Storm-force 10
Experience bonus +1
Sioux Archer/Hunter
Appearance Sioux Archer
Introduced in American Conquest
Unit type Ranged Infantry / Hunter
Cost imagewidth 20 imagewidth 50
Recruitment building imagewidth Wigwam of the hunters
Creation time 225
HP 100
Melee attack Sword icon 14-20
Attack speed 55 Frames
Ranged attack Arrow Icon 220 Fire arrow icon 14
Rate of fire 80 Frames
Range 17
Ammunition imagewidth 2
Movement speed 37 (Spurting)
Storm-force 40
Experience bonus +0
Mayan Archer
Appearance Maya Archer
Introduced in American Conquest
Unit type Ranged Infantry
Cost imagewidth 95 imagewidth 10
Recruitment building imagewidth Fortress
Creation time 25
HP 30 [33]
Melee attack Sword icon 3-9
Attack speed 50 Frames
Ranged attack Arrow Icon 199 Fire arrow icon 10
Rate of fire 80 Frames
Range 8.5
Ammunition imagewidth 2 imagewidth 1
Movement speed 42 (Running)
Storm-force 10
Experience bonus +0
Incan Archer
Appearance Inca Archer
Introduced in American Conquest
Unit type Ranged Infantry
Cost imagewidth 10 imagewidth 2

imagewidth 30

Recruitment building imagewidth Fortress
Creation time 125
HP 120 [132]
Melee attack Sword icon 12-28
Attack speed 60 Frames
Ranged attack Arrow Icon 199 Fire arrow icon 10
Rate of fire 60 Frames
Range 13
Ammunition None
Movement speed 42 (Running)
Storm-force 30
Experience bonus +2
Aztec Archer
Appearance Aztec Archer
Introduced in American Conquest
Unit type Ranged Infantry
Cost imagewidth 95 imagewidth 10
Recruitment building imagewidth Fortress
Creation time 90
HP 120 [132]
Melee attack Sword icon 15-21
Attack speed 60 Frames
Ranged attack Arrow Icon 199 Fire arrow icon 10
Rate of fire 80 Frames
Range 20
Ammunition imagewidth 2 imagewidth 1
Movement speed 42 (Running)
Storm-force 10
Experience bonus +3
Pueblan Archer
Appearance Pueblo Archer
Introduced in American Conquest
Unit type Ranged Infantry
Cost imagewidth 95 imagewidth 10
Recruitment building imagewidth Town
Creation time 45 [28] Frames
HP <nowiki>12 [52]
Melee attack Sword icon 3-9
Attack speed 60 Frames
Ranged attack Arrow Icon 199 Fire arrow icon 10
Rate of fire 80 Frames
Range 8.5
Ammunition imagewidth 2 imagewidth 1
Movement speed 42 (Running)
Storm-force 5
Experience bonus +1
Haidan Archer
Appearance Haida Archer
Introduced in American Conquest: Fight Back
Unit type Ranged Infantry
Cost imagewidth 95 imagewidth 10
Recruitment building imagewidth Barracks
Creation time 35
HP 60
Melee attack Sword icon 3-9
Attack speed 50 Frames
Ranged attack Arrow Icon 199 Fire arrow icon 10
Rate of fire 80 Frames
Range 8.5
Ammunition imagewidth 2
Movement speed 42 (Running)
Storm-force 10
Experience bonus +0

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The Archer is an Infantry unit in American Conquest, recruitable by all American native factions. They are trained at the Barracks, the Fortress the Wigwam of the Hunters, or the Town. The Sioux can recruit a mounted version of the archer at their stables.

Accuracy[]

The Accuarcy of archers is typically very low but can be increased by Conduct practice shoot to make them easier to use.

Flaming Arrows[]

Despite some archers having more flaming arrow damage than others, the conditions for a building to catch fire by archers always remains the same.

For a building to catch fire it has to be hit by a fixed amount of flaming arrows from any source that is defined by a buildings' flame resistance value. Thus, the flaming arrow value of archers is not as important as it may seem. If the building is upgraded with building durability, only the base damage of flaming arrows gets reduced but the building will still catch fire after its flame resistance is reduced to <0.

Incan Archer[]

The Incas have the most well-rounded archer unit due to their increased rate of fire, base accuracy and above-average range compared to other archers. Additionally, the Inca's version of Conduct practice shoot is greatly reduced in cost which gives them access to high-quality archers very early on in the game.

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