American Conquest has multiple different damage types with respective resistances to them. There are melee and ranged damage types. All damage is subtracted by the resistances of its respective damage type.
Melee[edit | edit source]
|Damage type||Striking power|
|Sword||All other Infantry||Rifled/Archer Cavalry||Officers/Chiefs*||Peasants||1-172|
*The Inca Chief and British/US-Officer (17th) are pike wielders
The amount of striking power can strongly exceed the ordinary maximum value by gained experience through unit kills.
Ranged[edit | edit source]
The damage and accuracy of ranged attacks decrease, the farther away the shot is fired from the target.
|Arrow||Archers||North American Peasant||Native Buildings**||30-210|
|Fire Arrow*||Archers||North American Peasant||1-100|
|Fire Weapon||Gunpowder Infantry||Rifled Cavalry||European Buildings**||20-800|
|Poison dart||Blowdart warrior||1***|
*Fire arrows can only be used against buildings.
**Tradingposts and all buildings of the Pueblos use Fire Weapons despite being buildings of the Natives.
***Poison darts gradually reduce their targets' hit points down to 10% of their maximum HP.
Trivia[edit | edit source]
The damage types: Tomahawk, Javelin, Slingshot, and Poison dart have no specific resistances.