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British Dragoon, 18th century
Appearance Britain dragoon 18th
Introduced in American Conquest
Unit type Rifled cavalry
Cost Food 6150
Recruitment building Fortress icon Fortress
Creation time 550 Frames
HP 420
Melee attack Sword icon 10-25
Attack speed 60 Frames
Ranged attack Fire weapon icon 400
Rate of fire 250 Frames
Range 13
Ammunition Coal 2 Iron 2
Movement speed 58 (cantering)
Storm-force 30
Salary 5 Miners → 80 units
Experience bonus +20
US Dragoon, 18th century
Appearance Usa dragoon 18th
Introduced in American Conquest
Unit type Rifled cavalry
Cost Food 6150
Recruitment building Fortress icon Fortress
Creation time 550 Frames
HP 420
Melee attack Sword icon 10-25
Attack speed 60 Frames
Ranged attack Fire weapon icon 400
Rate of fire 250 Frames
Range 13
Ammunition Coal 2 Iron 2
Movement speed 58 (cantering)
Storm-force 30
Salary 5 Miners → 80 units
Experience bonus +20
French Dragoon, 18th century
Appearance France dragoon 18th
Introduced in American Conquest
Unit type Rifled cavalry
Cost Food 6150
Recruitment building Fortress icon Fortress
Creation time 550 Frames
HP 420
Melee attack Sword icon 10-27
Attack speed 60 Frames
Ranged attack Fire weapon icon 400
Rate of fire 250 Frames
Range 13
Ammunition Coal 2 Iron 5
Movement speed 58 (cantering)
Storm-force 30
Salary 5 Miners → 80 units
Experience bonus +20
Spanish Dragoon, 18th century
Appearance Spain dragoon 18th
Introduced in American Conquest
Unit type Rifled cavalry
Cost Food 6150
Recruitment building Fortress icon Fortress
Creation time 550 Frames
HP 420
Melee attack Sword icon 10-25
Attack speed 60 Frames
Ranged attack Fire weapon icon 400
Rate of fire 650 Frames
Range 13
Ammunition Coal 2 Iron 5
Movement speed 58 (cantering)
Storm-force 30
Salary 5 Miners → 80 units
Experience bonus +20
Russian Dragoon, 18th century
Appearance Russia dragoon 18th
Introduced in American Conquest -

Fight Back

Unit type Rifled cavalry
Cost Food 6150
Recruitment building Stable icon Stable
Creation time 550 Frames
HP 420
Melee attack Sword icon 10-25
Attack speed 60 Frames
Ranged attack Fire weapon icon 400
Rate of fire 650 Frames
Range 13
Ammunition Coal 2 Iron 5
Movement speed 58 (cantering)
Storm-force 30
Salary 5 Miners → 80 units
Experience bonus +20
Dutch Dragoon, 18th century
Appearance Netherlands dragoon 18th
Introduced in American Conquest -

Fight Back

Unit type Rifled cavalry
Cost Food 6150
Recruitment building Fortress icon Fortress
Creation time 550 Frames
HP 420
Melee attack Sword icon 10-25
Attack speed 60 Frames
Ranged attack Fire weapon icon 400
Rate of fire 650 Frames
Range 13
Ammunition Coal 2 Iron 5
Movement speed 58 (cantering)
Storm-force 30
Salary 5 Miners → 80 units
Experience bonus +20
German Dragoon, 18th century
Appearance Germany dragoon 18th
Introduced in American Conquest -

Fight Back

Unit type Rifled cavalry
Cost Food 8250
Recruitment building Stable icon Stable
Creation time 550 Frames
HP 420
Melee attack Sword icon 10-25
Attack speed 60 Frames
Ranged attack Fire weapon icon 400
Rate of fire 650 Frames
Range 13
Ammunition Coal 2 Iron 5
Movement speed 58 (cantering)
Storm-force 30
Salary 5 Miners → 80 units
Experience bonus +20
Portuguese Dragoon, 18th century
Appearance Portugal dragoon 18th
Introduced in American Conquest -

Fight Back

Unit type Rifled cavalry
Cost Food 6150
Recruitment building Stable icon Stable
Creation time 550 Frames
HP 420
Melee attack Sword icon 10-25
Attack speed 60 Frames
Ranged attack Fire weapon icon 400
Rate of fire 650 Frames
Range 13
Ammunition Coal 2 Iron 5
Movement speed 58 (cantering)
Storm-force 30
Salary 5 Miners → 80 units
Experience bonus +20

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Dragoons of the 18th century are a ranged Cavalry unit, armed with a short-musket in American Conquest that is recruitable by all European factions. They are usually trained at the fortress after researching Purchase European flint fuses for Dragoons.

The 18th-century Dragoons of the Germans and Portuguese are trained at their stables and can be trained without researching this technology.

Usage Edit

One of the main tasks of Cavalry, in general, is spreading fear so that the lines of the enemy dissolve into nothing. Having access to both of the things that most units fear the most (Horses and firearms) makes them optimal at fulfilling that task.

Their improved movement speed compared to 17th C. Dragoons and their high bonus damage on kill (+20) makes them excellent at chasing down huge swaths of units, while constantly spreading fear.

Their decent range and ability to reload while moving makes them also a viable option for performing hit-and-run tactics.

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