The Mill is a building in American Conquest that is the center of food production of almost every faction. When a mill is built, a field of infinitely regrowing food will be sown around the Mill which takes a short time to grow. The European factions grow wheat, while the Natives grow maize.
The resowing of field can be toggled on and off (auto: on)
Every faction has access to 4 technologies at the mill. The upgrade-costs depend on the faction that the mill belongs to.
.
European[]
Field durability |
Wood | Iron | Gold | Effect |
---|---|---|---|---|
Dig canals for field irrigation I,
Costs for Russia 🡆 |
900 6400 |
300
1100 |
150
550 |
+300% |
Dig canals for field irrigation II,
Costs for Russia 🡆 |
19 000 25 000 |
200
200 |
+300% | |
Food production |
Food | Wood | Effect | |
Improve methods of grain treatment, | 850 | +140% | ||
Improve methods of grain storage,
Costs for Russia 🡆 |
10 600
10 600 |
6 000
15 000 |
+250% |
Pre-Columbian[]
Field durability |
Wood | Stone | Iron | Gold |
Effect |
---|---|---|---|---|---|
Field melioration,
Costs for Aztecs 🡆 |
14 000
1 400 |
2 000
200 |
+300% | ||
Dig canals for field irrigation,
Costs for Aztecs 🡆 |
20 000
20 000 |
5000
500 |
1500
150 |
+300% | |
Food production |
Effect | ||||
Improve grain storage conditions | 750 | 200 | +120% | ||
Improve grain treatment,
Costs for Aztecs 🡆 |
10 600
1 000 |
0
300 |
200
200 |
300
0 |
+140% |
North American[]
Field durability |
Wood | Stone | Iron | Gold | Effect |
---|---|---|---|---|---|
Field melioration,
Costs for Haida 🡆 Costs for Pueblos 🡆 |
17 000
19 000 9 000 |
0
0 200 |
+300% | ||
Dig canals for field irrigation,
Costs for Pueblos 🡆 |
30 000
20 000 |
0
5 000 |
1 500
1 500 |
+300% | |
Food production |
Food | Iron | Gold | Effect | |
Improve grain storage conditions | 750 | 200 | +120% | ||
Improve grain treatment
Costs for Haida 🡆 Costs for Pueblos 🡆 |
25 300
25 300 10 600 |
200
5 200 200 |
3 800
2 400 300 |
+140% |
Sioux[]
Instead of mills, the Sioux can build Wigwams of the Hunters.