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The Mill is a building in American Conquest that is the center of food production of almost every faction. When a mill is built, a field of infinitely regrowing food will be sown around the Mill which takes a short time to grow. The European factions grow wheat, while the Natives grow maize.

The resowing of field can be toggled on and off (auto: on)

Mill techs

Techs at the Mill

Every faction has access to 4 technologies at the mill. The upgrade-costs depend on the faction that the mill belongs to.

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European Edit

Eu mill

European mill

Field durability

Wood Iron Gold Effect
Dig canals for field irrigation I,

Costs for Russia πŸ‘†

900

6400

300

1100

150

550

+300%
Dig canals for field irrigation II,

Costs for Russia πŸ‘†

19 000

25 000

200

200

+300%

Food production

Food Wood Effect
Improve methods of grain treatment, 850 +140%
Improve methods of grain storage,

Costs for Russia πŸ‘†

10 600

10 600

6 000

15 000

+250%

Pre-Columbian Edit

Meso mill

Pre-Columbian mill

Field durability

Wood Stone Iron Gold

Effect

Field melioration,

Costs for Aztecs πŸ‘†

14 000

1 400

2 000

200

+300%
Dig canals for field irrigation,

Costs for Aztecs πŸ‘†

20 000

20 000

5000

500

1500

150

+300%

Food production

Food

Wood

Iron

Gold

Effect

Improve grain storage conditions 750 200 +120%
Improve grain treatment,

Costs for Aztecs πŸ‘†

10 600

1 000

0

300

200

200

300

0

+140%

North American Edit

File:Milll.png

Field durability

Wood Stone Iron Gold Effect
Field melioration,

Costs for Haida πŸ‘†

Costs for Pueblos πŸ‘†

17 000

19 000

9 000

0

0

200

+300%
Dig canals for field irrigation,

Costs for Pueblos πŸ‘†

30 000

20 000

0

5 000

1 500

1 500

+300%

Food production

Food Iron Gold Effect
Improve grain storage conditions 750 200 +120%
Improve grain treatment

Costs for Haida πŸ‘†

Costs for Pueblos πŸ‘†

25 300

25 300

10 600

200

5 200

200

3 800

2 400

300

+140%

Sioux Edit

Instead of mills, the Sioux can build Wigwams of the Hunters.

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